Overview
Cyberbullying refers to the use of digital platforms like social media, messaging apps, and almost any online platforms to harass, threaten, or demean other individuals. This form of bullying can have profound effects on mental health, especially among adolescents.
Media, Society, Culture and You (Poepsel, 2018), discusses the influence of digital media on society and individual behavior. He states that the immediacy and reach of digital communication has the power to bring out both positive and negative interactions. The text highlights how online platforms can facilitate harmful behaviors like cyberbullying, leading to significant psychological impacts on victims.
Also further supporting this perspective, is a YouTube video titled “Cyberbullying and Mental Health: Unseen Consequences of Social Media” which deeply dives into the psychological consequences of cyberbullying. The video presents real-life accounts and analysis by experts, illustrating how victims are often experiencing anxiety, depression, and some senses of isolation. It highlights the importance of awareness and being proactive in taking measures to fight against cyberbullying and to be able to support affected individuals.
Common Misconceptions:
- “Cyberbullying is just like schoolyard bullying.”
- In reality, The fact that cyberbullying is permanent, all day accessibility and its potential for public humiliation make it uniquely damaging, especially to the adolescent mind.
- “Victims can just log off.”
- In reality, disengaging with cyberbullying is ineffective in most cases and often impossible due to: (1) Permanent digital traces, (2) Fear of missing out (FOMO), and (3) Offline spillover (most victims know their aggressor offline).
Rationale for Development
We chose cyberbullying as our topic because it has a significant and profound impact on Canadian teens. They are very active on social media such as TikTok, but this also makes them more likely to face bullying and feel scared or sad (Giumetti & Kowalski, 2022). Our group is passionate about mental health and education, so we aim to understand how online behaviors affect teens’ emotions and design learning resources to help them respond effectively, such as learning to set privacy, identify harmful content, or report abusive behavior. Therefore, through this interactive resource, we hope to help teens explore the digital world safely.
Learner Description
Our target learners are Canadian teens. They spend a lot of time on social media but don’t know much about cyberbullying risks. Since they may come from different cultural backgrounds, their learning needs also vary. To support accessibility and engagement, the resource will use simple language and visuals. Additionally, they may be interested in the platform rules and online interaction. We will integrate this and design a resource to make them willing to participate, learn how to protect their mental health, and promote respectful online behavior.
Essential questions
- What forms does cyberbullying take, and how do they differ from offline bullying?
- How does persistent exposure to toxic online behavior affect mental health, especially in adolescents and young adults?
- What roles do social media platforms and algorithms play in enabling or preventing harmful online behavior?
- What are effective ways individuals and communities can promote healthier online environments?
- How can digital platforms be used to support positive mental health?
- How can learners recognize and respond to harmful online content in real-time?
Lesson Design Planning Template
Big Idea What is the big idea that the learner will walk away with at the end of the lesson that is critical for learners at this stage of their learning path? | Learning Outcome(s)What specific things will the learner know or be able to do by the end of the lesson? | Evidence of LearningWhat does learning look like for this objective? (e.g., accurate performance of a task, correct use of terminology) | AssessmentsWhat will learners do to provide evidence of their learning? (e.g., a presentation, a test, a project) | Learning ActivitiesWhat learning activities will allow learners to acquire and practice the skills necessary to demonstrate their learning and complete the assessment successfully? |
How online interactions have real-world psychological consequences How social media platforms can affects mental health through their design and culture | 1. Learners should be able to distinguish between types of cyberbullying and understand their psychological impact 2. Analyze the relationship between online behavior and mental health outcomes 3. Evaluate the responsibilities of social media platforms in mitigating cyberbullying and promoting mental well-being 4.Develop actionable strategies for healthier digital communication | 1. Learners identify cyberbullying types 2. Learners explain impacts using personal or online examples 3. Learners critique platform policies 4. Learners create a wellness resource | 1. Short Quiz: Learners identify forms of cyberbullying and their effects 2. Discussion Post: Reflection on how online behaviour impacts mental health 3. Discussion Post: Reflection on how platforms should balance freedom of speech vs. user safety 4. Mini-Project: Fill in Canva template to create an infographic regarding tips on actionable strategies | 1. Interactive scenario simulation: Animated care study with reflection questions 2. Video Engagement: Watch and critically reflect on video content 3. Platform Policy Review: Analyze TikTok or Instagram policies and share critiques 4. Brainstorm activity: Brainstorm what tips/tricks to include on the infographic |
Resources
- Textbooks & Scholarly Articles:
- Kowalski, R. M., et al. (2014). Bullying in the Digital Age: A Critical Review and Meta-Analysis. Psychological Bulletin.
- Hinduja, S., & Patchin, J. W. (2015). Bullying Beyond the Schoolyard: Preventing and Responding to Cyberbullying.
- Barlett, C. P., & Gentile, D. A. (2020). Cyberbullying, bullying, and victimization: Are they the same or different? Aggression and Violent Behavior, 51, 101395. https://doi.org/10.1016/j.avb.2019.101395
- O’Reilly, M., Dogra, N., Whiteman, N., Hughes, J., Eruyar, S., & Reilly, P. (2018). Is social media bad for mental health and wellbeing? Exploring the perspectives of adolescents. Clinical Child Psychology and Psychiatry, 23(4), 601–613. https://doi.org/10.1177/1359104518775154
- Grey Literature & Media:
- #Being13: Inside the Secret World of Teens (CNN Documentary)
- Cyberbullying Research Center – https://cyberbullying.org
- Common Sense Media’s Online Behavior Guide – https://www.commonsense.org
- Technology Tools:
- Padlet or Moodle forums (for discussion)
- H5P or Google Forms (for quiz)
- Jamboard, Canva, or Miro (for project creation)
- YouTube (for curated video content)
Project Plan
Who | What |
Devin | “Overview” Section: – Definition of topic, citing at least two academic sources – Description of learning context and learners – Your plans for designing for the inclusion of diverse learners using UDL and CAST principles – Rationale for your technology choices |
Sam | “Overview” Section: – Description and rationale for the learning theory behind your design choices. Why is this theory a good fit for your topic? – A description and rationale for the learning design you chose. Why is this learning design effective for this topic and context? “Your Learning Resource should include” Section: – An assessment plan (formative and summative assessment activities, etc.) |
Cassis | “Your Learning Resource should include” Section: – Learning objective 1: Creation of interactive learning activity (for each learning objective/subtopic) – resource(s) that prepare students for the related assessment activity |
Munashe | “Your Learning Resource should include” Section: – Learning objective 2: Creation of interactive learning activity (for each learning objective/subtopic – resource(s) that prepare students for the related assessment activity |
Sharidyn | “Your Learning Resource should include” Section: – Learning objective 3: Creation of interactive learning activity (for each learning objective/subtopic – resource(s) that prepare students for the related assessment activity |
Bingchun | “Your Learning Resource should include” Section: – Learning objective 4: Creation of interactive learning activity (for each learning objective/subtopic – resource(s) that prepare students for the related assessment activity |
Everyone | “Your Learning Resource should include” Section: – Bibliography – Final Edits |
References:
Barlett, C. P., & Gentile, D. A. (2020). Cyberbullying, bullying, and victimization: Are they the same or different? Aggression and Violent Behavior, 51, 101395. https://doi.org/10.1016/j.avb.2019.101395
Poepsel, M. (2018). (n.d.). Media, society, culture and you (Chapters 4 & 5). Open Textbook Library.https://collection.bccampus.ca/textbooks/media-society-culture-and-you-an-introductory-mass-communication-text-rebus-community-243/
TED-Ed. (2020, September 15). Cyberbullying and mental health: Unseen consequences of social media [Video]. YouTube. https://www.youtube.com/watch?v=ye0h1rjS_Qw
O’Reilly, M., Dogra, N., Whiteman, N., Hughes, J., Eruyar, S., & Reilly, P. (2018). Is social media bad for mental health and wellbeing? Exploring the perspectives of adolescents. Clinical Child Psychology and Psychiatry, 23(4), 601–613. https://doi.org/10.1177/1359104518775154
Kowalski, R. M., Giumetti, G. W., Schroeder, A. N., & Lattanner, M. R. (2014). Bullying in the digital age: A critical review and meta-analysis. Psychological Bulletin, 140(4), 1073–1137. https://doi.org/10.1037/a0035618
Hinduja, S., & Patchin, J. W. (2015). Bullying beyond the schoolyard: Preventing and responding to cyberbullying.
Recent Comments