You found a great resource! It provides a clear definition of cyberbullying and some good examples to reinforce these ideas. Moreover, the examples give learners specific scenario examples that they could relate to their own real-life events.
I agree with your point that students are likely to engage through-learner generated responses, despite the videos passive nature. Cyberbullying is an emotional topic that can bring up a lot of feelings when discussed. This video is no expectation, seeing the real-world scenarios may cause a learner to remember something that happened to them or a friend, evoking an emotional response.
I also really like the activity you designed. It really gets the learner thinking deeper about how cyberbullying may show up and what they can look like. Additionally, your activity encourages learners to move beyond passive consumption of these tools and more into more critical reflection. Great job!
Question 1: What kind of interaction would the video require from your students? Does it force them to respond in some way (inherent)?
The video has more of a passive structure, meaning there is no inherent response required from learners who are watching (i.e., there are no quizzes or discussions that ask the student to stop the video and do something). However, because of the video’s emotional nature, it will likely evoke an emotional response/engagement (see more on this in the next question).
Question 2: In what way are they likely to respond to the video on their own, e.g., make notes, do an activity, or think about the topic (learner-generated)?Â
Once again, because of this video’s emotional nature, there is a high probability learners will want to engage/respond further on their own. The following are some possible ways a learner may do this:
Reflect on themselves: Have they ever felt this way? Have they seen others feel this way?
Their emotional connection may be strong enough for them to become more proactive on the topic. For example, it could inspire a desire to help others.
The learner may feel compelled to make notes on the video that they could then connect to other lessons regarding bullying or health.
Question 3: What activity could you suggest that they do after they have watched the video (designed)? What type of knowledge or skills would the activity help develop? What medium or technology would students use to do the activity?Â
Activity idea: Wellness Check-in Toolkit
Purpose: Gets students to create a digital “toolkit” that outlines how to deal with cyberbullying when it happens to them or others.
Areas could include:
How to check in with a friend (i.e., how to approach a conversation or possible methods of support)
Signs that someone may need help
How to identify when cyberbullying is happening to them
Available resources at their school or surrounding community
Knowledge and Skills to be Developed:
Emotional literacy
Communication skills for hard/emotional scenarios
Awareness of mental health resources
Medium/Technology Used:
Google docs or Jamboard for idea/tool creation (possibly collaborate with other on ideas)
Canva to design any visual components
Question 4: How would students get feedback on the activity that you set? What medium or technology would they and/or you use for getting and giving feedback on their activity?Â
There are a variety of ways feedback could be given on this activity, see possibilities below:
Peer Feedback: learners could share their toolkits in small groups where each student reviews and provides feedback for one another (this could be done using a simple piece of paper and a pen)
Instructor Feedback: there could be a rubric that outlines important components to be included in the tool kit. For example, clarity/empathy of “how to check-in with a friend” or thoughtfulness/originally of the toolkit. (this could be marked on paper or given back digitally)
What a thoughtful post! You totally hit the nail on the head with this one. You outlined all of our (group 2’s) thoughts and actions to promote inclusivity within our learning resource design. I like how you gave specific examples such as what would happen in the event of heavy snow and kids couldn’t come to school. Or, the use of Padlet, which allows students to engage in a variety of ways.
Another point I think will be good to include in our learning resource is the use of plain language/clear visuals. Using plain language throughout will help learners to feel clear on what they are doing and learning throughout the modules. Overall it helps to minimize confusion and support students with a variety of literacy levels. Additionally, if paired with consistent visual elements this could help to reinforce key ideas or help to make complex ideas similar.
Super excited to keep working on our learning resource together, it is coming together great!
Our learning resource will ensure that it meets the needs of all learners by putting a focus on accessibility and flexibility. This will be done by creating:
Multiple ways to engage in the lesson plan: The resource will include both synchronous (i.e., group discussion) and asynchronous (i.e., quizzes) modes of learning to ensure students can engage at their pace. Additionally, there are a variety of interactive tasks that promote emotional reflection/engagement, allowing students to connect their learning to personal experiences (i.e,, design challenge, scenario simulation, etc.).
Multiple ways to express learning: The resource includes a diverse set of activities and assessments that give learners multiple chances to express their learning in a way that suits them. Moreover, students are given multiple times throughout the assessment to do so (i.e., formative assessments). For example, writing, visual creation, peer discussion and more are to be included to allow learners to express their understandings.
Clear Language and Visuals: The resource will aim to have all instructions written in clear, accessible language accompanied by visuals to help complex topics seem a little simpler. The resource will also aim to use consistent design elements and captions/transcripts where applicable.
By incorporating the above traits into our resource we hope to create a collaborative, accessible, and well-rounded learning tool that will support the education of cyberbullying and the effects it can have on one’s mental health.
Really interesting points you make here Sharidyn! I really like how you clearly outline some of the main points of what cooperative learning is all about and you make a great case for how this could be applied to a lesson plan on cyberbullying! Specifically, you mention a brainstorming activity where peers are able to generate and bounce their ideas off one another. Encouraging students to do this, in a cooperative way, could really give students a safe place to explore, enhancing everyone’s experience and learning in the process.
Additionally, reading your post made me reflect on how cooperative learning differs from direct instruction (DI) approach (the topic I wrote about for this blog post). DI is generally more structured and focused on teaching a pre-determined script whereas cooperative learning allows for more flexibility, which could be very valuable when talking about sensitive topics (such as cyberbullying and mental health). However, I also think these approaches could complement each other as well, see example below:
DI could be used to establish a good foundation for the learner by using a clear plan full of “big ideas” and important concepts
Then, cooperative learning could be used in the “learning activities”. For example, like the brainstorming mentioned above.
What a great post, I really like how you were able to apply each of the teaching approaches to the same topic (coaching tennis)! This allowed me to grasp the concept of each more wholly as it was being applied to the same thing. Additionally, your ability to adapt your teaching approach shows great flexibility and I am sure your students appreciate it. For example, you mentioned using more of a cognitive approach for advanced players.
When advancing in a sport it can really come down to your mental strength (sometimes even over your physical!) so I appreciate how your post highlights this shift. Specifically, you talk about mental rehearsal, which has been shown in sports psychology to greatly improve performance! By introducing or encouraging your players to do this you are helping to refine their skills and reduce anxiety hopefully leading to better game play.
This type of teaching could be super beneficial if translated into a classroom setting. As learners advance, teaching style should and need to be adapted to help learners grow. Once a foundation has been built, other possibly more intensive forms of instruction could be introduced.
Cyberbullying refers to the use of digital platforms like social media, messaging apps, and almost any online platforms to harass, threaten, or demean other individuals. This form of bullying can have profound effects on mental health, especially among adolescents.
Media, Society, Culture and You (Poepsel, 2018), discusses the influence of digital media on society and individual behavior. He states that the immediacy and reach of digital communication has the power to bring out both positive and negative interactions. The text highlights how online platforms can facilitate harmful behaviors like cyberbullying, leading to significant psychological impacts on victims.
Also further supporting this perspective, is a YouTube video titled “Cyberbullying and Mental Health: Unseen Consequences of Social Media” which deeply dives into the psychological consequences of cyberbullying. The video presents real-life accounts and analysis by experts, illustrating how victims are often experiencing anxiety, depression, and some senses of isolation. It highlights the importance of awareness and being proactive in taking measures to fight against cyberbullying and to be able to support affected individuals.
Common Misconceptions:
“Cyberbullying is just like schoolyard bullying.”
In reality, The fact that cyberbullying is permanent, all day accessibility and its potential for public humiliation make it uniquely damaging, especially to the adolescent mind.
“Victims can just log off.”
In reality, disengaging with cyberbullying is ineffective in most cases and often impossible due to: (1) Permanent digital traces, (2) Fear of missing out (FOMO), and (3) Offline spillover (most victims know their aggressor offline).
Rationale for Development
We chose cyberbullying as our topic because it has a significant and profound impact on Canadian teens. They are very active on social media such as TikTok, but this also makes them more likely to face bullying and feel scared or sad (Giumetti & Kowalski, 2022). Our group is passionate about mental health and education, so we aim to understand how online behaviors affect teens’ emotions and design learning resources to help them respond effectively, such as learning to set privacy, identify harmful content, or report abusive behavior. Therefore, through this interactive resource, we hope to help teens explore the digital world safely.
Learner Description
Our target learners are Canadian teens. They spend a lot of time on social media but don’t know much about cyberbullying risks. Since they may come from different cultural backgrounds, their learning needs also vary. To support accessibility and engagement, the resource will use simple language and visuals. Additionally, they may be interested in the platform rules and online interaction. We will integrate this and design a resource to make them willing to participate, learn how to protect their mental health, and promote respectful online behavior.
Essential questions
What forms does cyberbullying take, and how do they differ from offline bullying?
How does persistent exposure to toxic online behavior affect mental health, especially in adolescents and young adults?
What roles do social media platforms and algorithms play in enabling or preventing harmful online behavior?
What are effective ways individuals and communities can promote healthier online environments?
How can digital platforms be used to support positive mental health?
How can learners recognize and respond to harmful online content in real-time?
Lesson Design Planning Template
Big Idea What is the big idea that the learner will walk away with at the end of the lesson that is critical for learners at this stage of their learning path?
Learning Outcome(s)What specific things will the learner know or be able to do by the end of the lesson?
Evidence of LearningWhat does learning look like for this objective? (e.g., accurate performance of a task, correct use of terminology)
AssessmentsWhat will learners do to provide evidence of their learning? (e.g., a presentation, a test, a project)
Learning ActivitiesWhat learning activities will allow learners to acquire and practice the skills necessary to demonstrate their learning and complete the assessment successfully?
How online interactions have real-world psychological consequences How social media platforms can affects mental health through their design and culture
1. Learners should be able to distinguish between types of cyberbullying and understand their psychological impact 2. Analyze the relationship between online behavior and mental health outcomes 3. Evaluate the responsibilities of social media platforms in mitigating cyberbullying and promoting mental well-being 4.Develop actionable strategies for healthier digital communication
1. Learners identify cyberbullying types
2. Learners explain impacts using personal or online examples
3. Learners critique platform policies
4. Learners create a wellness resource
1. Short Quiz: Learners identify forms of cyberbullying and their effects
2. Discussion Post: Reflection on how online behaviour impacts mental health 3. Discussion Post: Reflection on how platforms should balance freedom of speech vs. user safety
4. Mini-Project: Fill in Canva template to create an infographic regarding tips on actionable strategies
1. Interactive scenario simulation: Animated care study with reflection questions
2. Video Engagement: Watch and critically reflect on video content
3. Platform Policy Review: Analyze TikTok or Instagram policies and share critiques
4. Brainstorm activity: Brainstorm what tips/tricks to include on the infographic
Resources
Textbooks & Scholarly Articles:
Kowalski, R. M., et al. (2014). Bullying in the Digital Age: A Critical Review and Meta-Analysis. Psychological Bulletin.
Hinduja, S., & Patchin, J. W. (2015). Bullying Beyond the Schoolyard: Preventing and Responding to Cyberbullying.
Barlett, C. P., & Gentile, D. A. (2020). Cyberbullying, bullying, and victimization: Are they the same or different? Aggression and Violent Behavior, 51, 101395. https://doi.org/10.1016/j.avb.2019.101395
O’Reilly, M., Dogra, N., Whiteman, N., Hughes, J., Eruyar, S., & Reilly, P. (2018). Is social media bad for mental health and wellbeing? Exploring the perspectives of adolescents. Clinical Child Psychology and Psychiatry, 23(4), 601–613. https://doi.org/10.1177/1359104518775154
Grey Literature & Media:
#Being13: Inside the Secret World of Teens (CNN Documentary)
“Overview” Section: – Definition of topic, citing at least two academic sources – Description of learning context and learners – Your plans for designing for the inclusion of diverse learners using UDL and CAST principles – Rationale for your technology choices
Sam
“Overview” Section: – Description and rationale for the learning theory behind your design choices. Why is this theory a good fit for your topic? – A description and rationale for the learning design you chose. Why is this learning design effective for this topic and context?
“Your Learning Resource should include” Section: – An assessment plan (formative and summative assessment activities, etc.)
Cassis
“Your Learning Resource should include” Section: – Learning objective 1: Creation of interactive learning activity (for each learning objective/subtopic) – resource(s) that prepare students for the related assessment activity
Munashe
“Your Learning Resource should include” Section: – Learning objective 2: Creation of interactive learning activity (for each learning objective/subtopic – resource(s) that prepare students for the related assessment activity
Sharidyn
“Your Learning Resource should include” Section: – Learning objective 3: Creation of interactive learning activity (for each learning objective/subtopic – resource(s) that prepare students for the related assessment activity
Bingchun
“Your Learning Resource should include” Section: – Learning objective 4: Creation of interactive learning activity (for each learning objective/subtopic – resource(s) that prepare students for the related assessment activity
Everyone
“Your Learning Resource should include” Section: – Bibliography – Final Edits
References:
Barlett, C. P., & Gentile, D. A. (2020). Cyberbullying, bullying, and victimization: Are they the same or different? Aggression and Violent Behavior, 51, 101395. https://doi.org/10.1016/j.avb.2019.101395
O’Reilly, M., Dogra, N., Whiteman, N., Hughes, J., Eruyar, S., & Reilly, P. (2018). Is social media bad for mental health and wellbeing? Exploring the perspectives of adolescents. Clinical Child Psychology and Psychiatry, 23(4), 601–613. https://doi.org/10.1177/1359104518775154
Kowalski, R. M., Giumetti, G. W., Schroeder, A. N., & Lattanner, M. R. (2014). Bullying in the digital age: A critical review and meta-analysis. Psychological Bulletin, 140(4), 1073–1137. https://doi.org/10.1037/a0035618
Hinduja, S., & Patchin, J. W. (2015). Bullying beyond the schoolyard: Preventing and responding to cyberbullying.
Direct Instruction (DI) works to shift the focus from personal experience to student-generated data through a highly structured approach (Mason & Otero, 2021). It encompasses the following characteristics, which have been derived from Mason and Otero (2021): (1) Overarching Theme: Structured/Scripted lessons, (2) Goal: Teaching Core Concepts Directly, (3) Activity: Choral Responding and Error Correction, and (4) Assessment: Measurement of Student Behaviour.
Overarching Theme: Structured/Scripted Lessons
DI takes a highly structured approach in which lessons are pre-made and carefully sequenced to ensure students understand a concept before moving to the next (Mason & Otero, 2021).
This structure would be good for teaching about cyberbullying and its effects on mental health because it provides a clear outline for such a sensitive topic, ensuring all students receive the same foundational understanding; however, its limited flexibility does not leave room for the emotional responses students may have to the topic.
Goal: Teaching Core Concepts Directly
The structure of DI is made to ensure learners understand overarching concepts (i.e., big ideas) not just isolated facts. Therefore, learners should be able to apply a concept across a variety of examples (Mason & Otero, 2021).
Learning overarching concepts such as digital citizenship (and traits such as empathy or respect) would serve learners while in their education and lives. It could help students to recognize bad patterns in their behaviours before engaging in harmful activities on or offline.
Activity: Choral Responding and Error Correction
DI is applied through using techniques such as choral responding and error correction (Mason & Otero, 2021). Choral responding is when students respond to a question on a teacher’s cue all together and generally in response the teacher will immediately correct any errors (error correction) (Hill, 2023).
These activities promote immediate participation and feedback which may not be great for a topic as heavy as cyberbullying and its effects on mental health. Additionally, this style does not leave room for much personal reflection which is important when dealing with conversations surrounding mental health.
Assessment: Measurement of Student Behaviour
DI puts an emphasis on direct measurement of student behaviour through the production of relevant outcome data and systematic measurement practices (Mason & Otero, 2021).
A direct measurement of the learner’s understanding can be helpful in determining whether or not they are grasping the concept at surface level; however, it does not capture possible shifts in empathy, respect, emotional awareness, etc.
Prompt: Describe an example from your life of when you were taught using each method described in this article: behaviorism, cognitivism, and constructivism?
Behaviorism:
In high school I took Spanish as one of my classes. Each week after learning our new set of words or conjugations we would have a couple of different tests, including one that was auditory. During the test we would listen to the teacher pronounce a word and then we would write it down on paper. If we received a score higher than xx (i.e., 70%) we would get to pick a candy from a bin.Â
This learning embodies a behaviorist approach because (1) the learning was observable (correct/incorrect), (2) it focused on stimulus-response (hear word then write word), and (3) it used positive reinforcement (for a correct answer).
Cognitivism:
While on one of my co-op work terms I had to learn the program PowerChart. In order to do this I followed a series of structured tutorials that led me through each section of the program. Within was a variety of analogies to help support my recall of where items were located. Additionally, it built on previous knowledge of programs such as MS Word for basic toolbar functionalities.
This learning embodies cognitivism because (1) the tutorials were in a logical/meaningful structure, and (2) use of mental processing by connecting/categorizing information in relation to already known programs.
Constructivism:
Last year I took on the role of fundraising coordinator for my softball team. I branched out to my community to find available opportunities and determine which would be suitable for the team. I chatted with previous fundraising coordinators as well as event managers such as the HarbourCats Foundation. I am now applying what I learnt last year to the events again in a few months.
This learning embodies constructivism because (1) I learnt through real-world experience (reaching out to the community and organizing), and (2) applied adaptive learning by taking what I learnt last year and applying it this year.
Recent Comments